Thursday, 2 April 2015

Interface Development



Progression of my main interface, from sketch - via MI1 clone - to final(?) design. The original plan to have lots of on-screen information – stats, objectives etc. – was scraped as I was too stupid to make it work. This, however, led to the brainwave of having an old-school verb system with updated/stupid verbs. I think this is a jolly good idea, so I’m glad to have been a programming dingus in this instance… I should also note that I wanted to have an onscreen interface from the outset, as opposed to a hidden one, because I think they look nice :)

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